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Boom 21 icon

Make it exactly 21.

A calm, turn-based card puzzle — drop cards into columns, make exactly 21, and columns explode like dynamite.

Also available on Google Play

Level · 17+

9
5
14
K
7
17
8
8

Your card

4

"Every column is a small bet with yourself: bank the points you have, or draw one more card and chase the perfect 21."

Every column is a stick of dynamite

Drop cards into columns, one turn at a time. When a column's total hits exactly 21, it explodes for double points and clears the board a little. There's no clock and no combo meter — just you, the next card, and a decision.

9
5
14
K
4
7
21
10
7
17

Exactly 21 · double points

9
8
17
Cash outFeed it

Let it burn — or cash out

Reach 17 or more and the column's fuse starts burning. Leave it alone to cash out safely, or keep feeding it toward a perfect 21 for double points. The fuse doesn't rush you — it just reminds you what's at stake.

K
9
5
24
Bust

Go over, and it busts

Push a column past 21 and it busts, costing you a life. Lives are the whole economy of a run — greed is always available, and always priced.

17+18+19+20+FINAL 21

Climb to the FINAL 21

Each level raises the cash-out threshold — 17+, then 18+, 19+, 20+ — shrinking your margin for error. Survive them all and you reach FINAL 21: sudden death, where only a perfect 21 counts.

A fair game, built to be put down and picked up.

The small print, minus the fine print.

Turn-based & calm

No timers, no pressure. Every move waits for you — think as long as you like.

A fair 52-card shoe

An honest shuffled deck. No rigged draws, no difficulty dial working against you behind the scenes.

Rising thresholds

Levels climb from 17+ to 20+, capped by the sudden-death FINAL 21 endgame.

8 languages

Fully localized in eight languages in v1.0.

Works fully offline

No connection needed, ever. Planes, trains, and dead zones are fine.

Runs save themselves

Your run is saved automatically. Close the game mid-decision and pick it up later.

Levels

The ladder gets steeper.

Every threshold you clear narrows the gap between cashing out and blowing up. The deck stays honest — the margins don't.

Level one

17+

The fuse lights at seventeen.

Level two

18+

Safe landings get scarcer.

Level three

19+

Two cards of breathing room.

Level four

20+

Only 20 or 21 survive.

Endgame

FINAL 21

Sudden death. Exactly 21 or nothing.

Perfect 21

× 2

A detonation pays double points.

Small screens, big decisions.

A few focused screens, no clutter. Swipe through.

  • Level · 17+

    9
    5
    14
    K
    7
    17
    8
    8

    Your card

    4

    The board

  • Fuse is burning

    Q
    6
    3
    19
    Cash out · +19One more card…

    Cash out or feed it

  • Threshold levels

    17+cleared
    18+cleared
    19+playing
    20+ahead
    FINAL 21ahead

    Threshold levels

  • Sudden death

    FINAL 21

    J
    8
    18

    Exactly 21 — or nothing.

    FINAL 21

  • Your runs

    184 ptsreached FINAL 21
    121 ptsreached 20+
    96 ptsreached 19+
    Saved automatically

    Saved runs

Know when to stop. Or don't.

No ads, no timers, no account. An honest deck, and a run that saves itself while you decide.

Fuse is burning

Q
6
3
19
Cash out · +19One more card…